I have the game's main job is black, played while working there soon 2 years. Recently considered for a long time, finally decided to quit the game. Is 25 years old, should not spend too much time to play the game. After all, only in real life is the most important.
experience this is my last piece of Pakistan. about my understanding and experience of Dark.
employment:
Dark job position is shooting guard. is mainly responsible for the magic of great harm output. particularly connected with the Society after the Magic burst. Dark Battle is the best sleep. The only sleep 4 a magic career, including the black-specific Sleepga II (super useful). Black's idea is very simple operations, in to keep themselves alive, and hate not to disrupt the shield under the control of labor, the greatest harm to the enemy.
deputy Description: (only the more useful description deputy)
Red:
highest int correction, fast cast feature improves the speed magic chant. There must solo gravity magic. black / red of the solo is very big advantage.
White:
third highest int correction. the second highest mp correction. There are many exceptions recovery magic, in exp pt, team battles in a wide range of applications. 36 deputy White sent with 3 States. moving very convenient.
forbearance:
second highest int correction. useful in some special occasions, such as soil LONG combat, limbus and so on. hands can get + int chip sticks and empty hands is the biggest advantage of Zen 2
introduction on the properties of Dark:
Elemental magic skill
affected by anti-magic or not, the higher the better. especially the playing level of God NM. is one of the most important attributes
Int
intelligence. of magic and magic damage by anti
Magic Attack bonus
increase magic damage. the most important one of the properties
Enfeebling magic skill
weak body magic skill level, the higher level, weak body hit higher. sleep, the body is weak, so weak for the black body of the need to improve skills. especially in the solo time.
MP Dark is by mp
eat, not what mp is not black ... That does not affect the premise of magic damage. Of course the higher the better
Fast cast
deputies have 2 red section of fast cast. plus fast cast equipment (limbus earrings and fast enough to sing.) speed and then speed up practical magic chanting interval (including the empty Zen).
Conserve MP
a chance to reduce the mp consumption when practical magic. The ... performance is subtle, not too much attention.
Upgrade Guide:
lv1-lv50: int ascribed as much as possible to increase the magic damage. conditional right red look mp.
lv51-lv75 : lv51 later, when playing the wizard magic rod of the corresponding property should be used. Heightening the most important attribute magic damage is Magic attack bonus, wizard magic skills, then the int and mp.
75 pt before the equipment is not introduce more, the equipment was too much, but everyone has their own play.
I said about the general endgame equipment.
-------- Weapon ------
8 elemental staves
the best conditions all HQ. NQ corresponding increase in magical damage (MAB) 10%, HQ increased 15%.
HQ order: Ray> Dark> Ice> Fire> Other casually.
club:
almost less than, but the latest piece of information hit earth dragon, the black deputy forbearance. equipped with two int +7 chip hand stick to have the edge
-------- Throw ------
Phantom Tathlum
been used from the beginning lv66 75.
Spirit Lantern
ENM pulling the string off the property, used once since the beginning in the 3 to improve 10MAB. can 10.
-------- HEAD -------
Wizard's Petasos
AF hat. one of the most practical hats, and free. I still use it. Appearance also good
Republic Circlet
+5 MAB be equipped with the highest increase has become the first disadvantage is Caixing in their controlled areas. (well used to play ENM)
Sorcerer's Petasos
AF2 hat, each a performance of Dark is the dream of Pakistan's top ... +10 spirit level skills in playing God when NM irreplaceable.
Nashira Turban
magic acc +5, enimty-5, haste +2. If No AF2 hat, playing God used it to grade NM Pakistan. start a bit more difficult. proto-ultima
Elite Beret
not above two hats, you can use this instead. +4 wizard skills.
Igqira cheap Tiara
Dark can have a maximum + weak overall skills halo. solo necessary. and very cheap, 20k or so.
Demon Helm
strong hat. NQ +5 int. HQ +6 int, is the game Riga, the second highest in the Dark hat int. But I think ugly. so it is still used AF1 hat .. XD
Zenith Crown
+3 int, +3 mnd, 50hptomp. Race is not a taru players a choice. start it is not hard.
Errant Hat
I only put this hat when the switch by clicking stoneskin.
Yigit Turban
New new equipment. +2 MAB, +4 mnd, performance is very subtle, + 2 MAB and AF1 hat +4 int or less. but they need 20,000 points assault points. for no change in a matter of personal preference.
Maat cap
metamorphosis full capacity +7 plus ugly hats ... with perseverance Palestinian human effort and time ...
-------- NECK --------
Uggalepih Pendant
45% MP launched the following +8 MAB
Elemental Torque < br> +7 wizard skills necessary to play strong strange
Enfeebling Torque
+7 weak physical skills and increase the success rate of the weak body (sleep, gravity, bind, etc.)
Dark Torque
+7 dark skills, improve drain, aspir, bio and other dark magic of the hit rate and property damage.
the past this is not worth much, since the beginning of a new piece of information, because the earth dragon very popular, the prices of equipment have followed. Now kujata 800k the Enlightened Chain
+3 int, +2 mnd the latest piece of information equipment. +3 int neck which is the highest.
Philomath Stole
+3 int. not above to use this bar.
Holy Phial < br> +3 mnd. put stoneskin when a change.
------- Earring --------
Morion Earring +1
30 level through the ear can be used int, high cost, to 75 can also be used ascribed int
phantom Earring +1
enhanced version of the above, but also int +2. difference is 4mp
Elemental Earring
+3 Wizard magic skills. expensive. If you frequently play the black level of God NM, should prepare one. Or take from the cool ...
Enfeebling Earring
+3 weak physical skills. expensive. buying a look at their own situation
Relaxing Earring
+2 hmp. God, tissues and organs are fighting for, free of charge. very practical. because the black often squatting mp.
Sorcerer's Earring
red blood status -30% physical damage, very few used. Sometimes you can save a life.
Abyssal Earring
divinity dark ears. +2 int. If the money to buy Morion earring +1, we chose the bus, or not recommended. (Shenwei prime broken ear is the best)
Magnetic Earring
magnetic sector ears. solo black bar to select it
Static Earring
and Magnetic sector 2 choose one ear, are more suitable for team battles the Dark.
Loquacious Earring
quick to sing the ear. +30 mp, fast cast. and fast songs with red shoes, another deputy practical effect is very good.
Moldavite Earring
gob Mogong ears, Dark necessary. Please either He went to camp without one.
Novio Earring
the ultimate game Mogong ears. Down with sea HNM AV are, not as I will be out -.- want to think like a normal player.
- ----- Body ------
Shaman's Cloak
56 级 到 68 级 the best choice. playing out of sand holes NM.
Black Cloak
68 级 instead of Shaman's future Cloak. there are very useful auto refresh
Errant Houppelande
strongest int Dark clothes. +10 int, HQ +11
Dalmatica
Sea of Hope clothing, auto-refresh, 50hpmp conversion to non- taru a very good. but most of the HNM are red priority. Black to bring it is not easy.
Igqira Weskit
curse clothing. strongest Dark clothing of a kind. Please try to start. Now a lot cheaper,cheap UGG boots, br> Yigit Gomlek
not above, use this instead. For two-level black poetry is very great value.
Sorcerer's Coat
the only surprise in auto refresh and wearing nice to see ..
Nashira Manteel
proto-ultima installed. Red devil installation. .. to the Dark is the only piece of shopping equipment,UGG boots, clothing + dark skills. Other highlights of the no.
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